Tag Archives: Robots

Review: Horizon: Zero Dawn

horizon cover
via Amazon

Horizon: Zero Dawn (2017)

PS4 / Rated T

RPG / Action / Adventure

Publisher: Sony Interactive Entertainment

Developer: Guerrilla Games


In the months leading up to Horizon: Zero Dawn’s release I thought it was just a unique third-person action game starring a very capable female machine hunter named Aloy roaming around a seemingly post-apocalyptic open world full of tribal inhabitants and bad-ass looking robotic dinosaurs…or whatever you want to call them.  It just looked like a cool third-person action game and I did not think twice about it.  It was an anticipated title of mine but I did not think it was going to blow me away like it did.  Like damn…this Guerrilla’s first foray into this genre of games really impressed me on almost every front.

horizon 1
via US Gamer

Aloy’s tale begins during her days as an outsider, living off the land with her father Rost.  The two having been together for the better part of her formative years, until the day Aloy decides to put her skills to the test by participating in the trials, with the goal of joining the tribe that shunned her and her father years ago.  After a successful day at the trials (among other things that I will not spoil) she becomes a member of the tribe and soon begins to learn secrets about who she really is, and the deeper mystery that blankets the world of Horizon.  It is the looming mystery of this semi-familiar post-apocalyptic world that acted as the driving force that kept me playing through the game.  The game’s scope starts off small but as you begin to meet new characters and venture farther into the world, things start to open up and things get crazier as you begin to learn about the machines, why they exist, along with a host of other mysteries.  There are a lot of crazy ideas and concepts boiling under the game’s surface…more than you would initially imagine.

The best part of it all?  These crazy plot points that you encounter later in the game are extremely satisfying.  Any writer can throw together some hogwash that connects the dots and explains why things exist the way they do, but Horizon’s writers give some satisfying answers that are actually plausible…all things considering.  It is a fantastic bit of science fiction that comes to an end in a pleasing way.  I would be fine with the story ending the way it did, but I would be open to another iteration in the series, in whatever form that would take.  The game has done very well for Sony at this point, so I would not be surprised to see a sequel in the future.

horizon 2
via Forbes

Now let’s talk about powerful and capable protagonists.  Aloy serves as the backbone for the entire story.  If there was no Aloy…the game’s story would only amount to a withering skeleton.  I was infatuated with her character, as she was tough but also smart.  Over the course of the game she unravels a whole bunch of eye-opening revelations that would make the average person nauseous.  The way in which Aloy interprets what she sees is what makes her character so fascinating.  She is a very well-written character that deserves utmost praise.  The rest of the game’s cast were also strong.  I was most intrigued by the game’s various social structures that they present to the player.  Maybe it was just me, but the ratio of women to men leaders far favored the women.  In fact, this is probably one of the most diverse games I have ever played in terms of its various characters.  That is not necessarily a selling point for me, but it is certainly a breath of fresh air from some of the other games out there.

Perhaps the game’s biggest draws at a surface level is its combat, specifically versus the hordes of deadly machines that you will come across in the world.  You fight a fair share of human enemies while overtaking bandit camps and other locations, but the lion share of combat involves those dope machines that you have seen from the trailers.  What makes these machines unique are the various components and weak points on their bodies.  It is a fool’s errand to rush into a fight, spraying and praying with your bow-and-arrow.  Each machine has a strategy that works best for taking them down.  Using Aloy’s focus ability, which is a scanner attached to her ear, you can analyze the machines and plan the most viable fight strategy.  Perhaps tripping a machine with a tripwire and then sending a barrage of arrows in its direction towards its weak point is the way to go.  Shooting a machine’s cannon of its back might be a better approach.  Nothing is more satisfying than giving a machine a dose of its own medicine.  There are many different strategies you can take, which is a sign of engaging gameplay.  I love these types of games where tactics are just as important as the weapons you bring into battle.  You can have the best weapons in the game, but could have your ass royally handed to you on a platter by one of the Behemoths if you do not know what you are doing.  Another aspect I adored about the game’s combat is its sense of scale.  The machines you fight in the beginning are small and manageable, but as you discover new monsters they begin to get bigger and more terrifying.  It makes taking them out on your own that much more rewarding.

horizon 3
via Imgur

Horizon’s world is chock full of collectibles and side quests for Aloy to partake in.  However, this leads me to one of my minor gripes with the game, and that is its side quests.  I was never bored during my time with the game’s side quests, but a good bit of them fell short in the writing department.  Some quests are just your basic “go kill x number of x machines,” while some are a little more substantive and provide some interesting stories.  Unfortunately, a lot of these quests just fall a teeny bit short of greatness.  There was one quest in, for example, involving a father and his estranged daughter.  It starts off as a simple “find my daughter” quest, but then it evolves into something a little more distressing.  The game’s writers had something great on their hands, but did not do anything with it.  They set up a remarkable story, but then proceeded to swing and miss on its execution.  There were several ways the quest could have gone down, some more impactful and darker than the others, but the game’s writers took the easy way out wrapped the quest up prematurely.  This is just one single (and vague for fear of spoilers) example of some side quests that did not quite hit the mark.  This small shortcoming is what sets this game apart from games like the Witcher 3 and the Fallout series, where the side quest writing is stronger.

To no surprise, the game looks very beautiful.  I mean, they did not put a photo mode into the game for decoration.  There are a lot of different environments that you will explore, ranging from dense forests to arid desert plains.  Each of them look stunning at various times of the day.  I often found myself marveling at the incredible vistas that were a commonplace.  The character models looked just as beautiful, but I found that there seemed to be some technical issues during scenes of dialog.  There were some prominent lip-synching issues that were hard to not notice and the character animations during some of these scenes looked too robotic.  There were times were their upper-body movement did not seem natural and at times it felt like I was watching two animatronics at a Disney Theme Park.  Fortunately, aside from these issues, Horizon looks remarkable.

horizon 4
via iDigital Times

All my expectations for Horizon: Zero Dawn were met and sometimes even exceeded.  It is one of those games where I will instantly recommend it to you if you own a PS4.  If you own a PS4 and have not played Horizon yet…I do not know what you are even doing with your life.  I do not think the game unseats Uncharted 4 as my favorite PS4 exclusive, but it sure does give Naughty Dog’s masterpiece a run for its money.  Bravo to Guerilla Games for delivering an absolute barnburner of a game.

horizon score

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Review: Pacific Rim

pacific rim poster
via Pintrest

Pacific Rim (2013)

PG-13 / 131 min

Action / Adventure / Sci-Fi

Starring: Idris Elba, Charlie Hunnam, Rinko Kikuchi

Director: Guillermo del Toro


In some alternate universe, I’d like to imagine that Godzilla and the Transformers exist together.  In that universe they are fighting each other in front of the backdrop of a towering city, leaving fiery destruction in their wake.  Monster versus technology in one epic battle for the ages.  Alright, this is a pipe dream of mine but Pacific Rim, Guillermo del Toro’s epic summer blockbuster, is the closest thing I have to my pipe dream.

pacific rim 1
via Anonymous Blog

Everything about Pacific Rim defines it as a summer blockbuster.  The film has epic battle sequences with massive set pieces.  It’s colorful, explosive, and thrilling.  Massive sea creatures, known as the Kaiju, are threatening humankind.  They come from an alternate universe and their main mission is the destruction of mankind.  In an effort to put a stop to this threat, massive weaponized robots called Jaegers are developed as the prime offensive against the Kaiju.  These mechs, piloted by humans, are mankind’s last hope against the apocalypse at the hands of the Kaiju.

As the war rages on, two pilots are called to lead a mission that involves a big showdown between the Jaegers and the Kaiju.  Raleigh Becket, played by Charlie Hunnam, is a trained pilot who has experience in the cockpit of a Jaeger while Mako Mori, played by Rinko Kikuchi, is a trainee who has had some history with the Kaiju in a different way.  Unlike most big summer action movies, these characters are actually likable.  They’re not just meatheads piloting mechs, but instead they have some memorable moments that set them apart from most characters of their type.  Idris Elba however might have had the best performance as commander Stacker Pentecost.

PACIFIC RIM
via Nerdist

In terms of story, Guillermo del Toro takes a lot of creative liberties.  The science behind the movie’s events is a little silly and sometimes the logic wasn’t always there.  The nature of the movie’s events doesn’t warrant realism but they could have maybe tried a little harder to make it seem more believable.  It also doesn’t help that the two scientists, Dr. Newton Geiszler and Gottlieb, played by Charlie Day and Burn Gorman respectively, are silly and don’t really seem qualified for their jobs.  Despite the film’s questionable logic, the film still manages to stand it’s ground.  The science is goofy and laughable, but that didn’t detract from the overall experience.

What makes this movie a standout is the visual experience that it offers.  The CGI that the movie employs is fantastic.  It’s colorful, explosive, and just really well done.  The battles between mech and sea monster were epic in scope and feel.  Buildings crumble in their wake as the gargantuan giants swing punches and throw each other around.  It was delicious candy for the eyes.  As I was watching the movie I couldn’t help but think about the kind of work that went into bringing the movie to life through its CGI.  The visual effects department put in a lot of work into the movie and it really shows.  With a movie like this, I have to give a shout out to the visual effects crew behind the movie, because Pacific Rim wouldn’t be the movie it is without its special effects.

PACIFIC RIM
via Destroy the Brain

Pacific Rim is a movie that deserves a lot more praise.  It was underrated when it was initially released during the summer of 2013, but it could be considered one of 2013’s biggest surprises.  Sometimes movies as big as this fall pretty hard under the weight of their own size but this film manages to stay on its feet.  It’s full of great characters and memorable action set pieces.  My younger self would have probably been obsessed with Pacific Rim and its undeniably monumental action, but it’s safe to say that even though I am older now, I still really like this movie.

pacific rim score

Fallout 4 Automatron: Robots, Robots, and More Robots

fallout 4 automatron coverFallout 4 might have been released last November, but the game is far from being drained out.  New content is on the way, starting with the latest piece of DLC for Bethesda’s post-apocalyptic RPG, Automatron.  The add-on is small when you compare it to the DLC that was released for Fallout 3 and Fallout New Vegas, but there is a substantial bit of content that adds some pretty cool features to the base game.

fallout 4 automatron 1
via 3D Juegos

Robots get the spotlight in Automatron.  The DLC is all about robots.  During the add-on’s first moments, you stumble upon a fight in progress between a caravan of wasteland survivors and a band of rogue robots.  You lend your fighting skills to the battle, but ultimately can’t do anything to save the caravan.  You defeat the robots, but the only survivor from the battle is a robot companion named Ada.  She informs you that the rogue robots are a product of the mysterious figure known as the Mechanist.  The Mechanist has been developing a high number of heavily armed robots and setting them free across the Commonwealth to help the people they come across.  Misinterpretation can be deadly however, as the robots take it upon themselves to “kill” the people of the Commonwealth, instead of “help.”

With your newfound robot companion Ada at your side, it becomes your mission to investigate who this mysterious Mechanist is and why he is doing what he is doing.  The new DLC contains a short little quest line, consisting of four new missions.  The quest line is short, requiring only about two-three hours of your time.  The story is short, but sweet and tells an interesting story that wraps up pretty nicely.  It’s nothing mind-blowing, but it will keep you entertained.  It will give you a chance to revisit some existing locations as well as some new areas, including a new RobCo facility full of deadly robots that want your blood.

fallout 4 automatron 2
via PS4 France

The quests and storyline that that DLC provides are nice, but let’s get into the aspect that everybody comes for; the robot building.  Yep, the DLC gives you the ability to modify Ada or construct your own robot.  As you make your way through the DLC, you will pick up various robot parts that you can use to customize your own robot.  You can modify things like armor, weapons, special abilities, and the paint job of your robot.  There’s a lot of customization tools at your disposal, giving players the ability to make some intense looking robots.  The customization and modding pretty much works just like the base games’ weapon and armor customization, so familiar players should feel right at home.  There’s not too much you can do in terms of paint jobs, which is a little unfortunate.  Players have the ability to give their Power Armor some pretty neat paint jobs, so I was hoping it was going to be the same for the robots.  Base colors make up the only paint jobs you can give your robot…which is a small bummer.

During my play-through I only modified Ada, so I can’t speak too much for what it’s like to create your own robots.  However, it was a lot of fun and had enough tools to let you be creative in the type of robot you want to make.  You can develop Sentry Bots, Mr. Handy Robots, Assaultrons, and other robots similar to what you can find in the world.  Speaking of robot enemies, there’s a plethora of new robot enemies that you’ll encounter in Automatron.  They range from simple junk bots to massive, and slightly terrifying, Sentry Bots with skulls for faces. These new robots will prove tough to fight and there were a number of battles were getting overwhelmed was pretty easy.  The game sets the level requirement to 15, which makes sense.  Any level one player will get mowed down in seconds.  The robots aren’t too tough, but they will put up a fight unlike some of the other enemies from the base game.

fallout 4 automatron 3
via Softpedia

A mark of a good DLC is if it enriches existing content in addition to providing something new.  New stuff is always nice, but if the DLC doesn’t give you a reason to go back to the base game, then what’s the point of making it an add-on?  Automatron gives players a whole new set of customization tools that give the incentive for you to go back through the wasteland to collect materials for your new robots.  I was a little lukewarm at first when the first two Fallout 4 add-ons were small little experiences, but Automatron proved its worth pretty quickly.  The pack’s price, $9.99 (the price if you didn’t pick up the Season Pass), is worth it if you are hesitant on picking up the, now more expensive, Season Pass.