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Review: The Walking Dead: Michonne

michonne cover
via PC Gaming Wiki

The Walking Dead: Michonne (2016)

PS4 / Rated M

Adventure

Publisher: Telltale Games

Developer: Telltale Games


The Walking Dead games are what put Telltale Games on the map.  Okay, maybe that’s not entirely true but they have definitely given the company the most success.  Both season one and season two of their episodic adventure games based on the comic books were critically acclaimed and set the company on the right direction.  With Telltale’s latest installment in the franchise, The Walking Dead: Michonne, they decided to take a different direction in more ways than one, but some of these directions don’t pay off in the end.

michonne 1
via YouTube

Unlike the previous two adventures, The Walking Dead: Michonne hones in on the story of Michonne, a protagonist from the comics.  She’s a stoic figure who doesn’t really talk much unless she needs to.  She’s also dealing with some psychological demons involving her two dead daughters, which is the aspect of her character that the story focuses the most on.  For those wondering, the story takes place between the comic’s issues 126 and 139.  (I haven’t read the comics myself, or seen the show for that matter, so I wouldn’t know.)

Another thing that Telltale does differently with Michonne is its three-episode format, unlike the normal five-six-episode format that most are used to.  There’s nothing wrong with going down the short-form adventure route, but it makes developing a meaningful and impactful story pretty difficult.  It can be done, but it’s tough to do.  Unfortunately, Michonne falls short of giving us an impactful story, which is due in part to the short time we have with the characters.  I grew attached to Michonne, as she was the main protagonist, but all of the other side characters and antagonists meant nothing to me really.  They had their moments, sure, but I wanted to spend more time with them in the end.  Just like the previous games, there will be deaths and tough decisions to make, but they ultimately didn’t matter to me in the end.  It also doesn’t help that the episodes were short in comparison.  I just didn’t feel that attached to what was going on onscreen.

michonne 3
via Rocket Chainsaw

Speaking of decisions, the game plays just as you’d expect.  Telltale hasn’t reinvented the wheel with Michonne, giving you an all-too-familiar gameplay experience.  You will participate in quick time events.  You will pick dialogue choices.  You will walk around small little environments.  You will make some pivotal decisions.  These decisions don’t really have consequence however.  The decisions also weren’t that hard to make either.  It almost felt like Telltale was just laboring through the motions, pumping out a paint-by-the-numbers experience similar to their other games without really putting any thought into what they were doing.

This is all a shame because The Walking Dead: Michonne has a gripping drama in its hands.  Michonne has a tough and quiet exterior, but on the inside there is a bevy of bottled up guilt and sadness that literally haunt her as she moves along.  During her travels she comes across a friendly crew of sailors as well as a small band of vicious and deadly survivors.  How she deals with these new people, as well as the situations she is thrust into, are by far the most enticing aspect the game has to offer.  Telltale has an interesting story to tell, it’s just too bad its brought down by some of the more technical facets of the game.

michonne 2
via Game Over

If you were a fan of the previous Walking Dead installments by Telltale (which most probably are) then this might warrant a look.  There’s some cool stuff the game brings to the table, but just know what you’re getting into.  Wane your expectations.  If your new to the series, then it’s hard to justify a play through of The Walking Dead: Michonne.  I would recommend the previous two installments, but that’s about it.

The Walking Dead: Michonne_20160405165941

Also available on PC, Mac, PS3, Xbox One, Xbox 360, iPhone, iPad, and Android.

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Review: The Walking Dead Season Two

the walking dead s2 cover
via watz-up.fr

The Walking Dead Season Two (2013)

PS4 / Rated M

Adventure

Publisher: Telltale Games

Developer: Telltale Games


Clementine was probably one of the greatest video game characters to come out of 2012.  When Telltale Games released season one of their adaptation of the Walking Dead series, it was met with rave reviews and massive critical appeal.  The game was close to a masterpiece, introducing you to main characters Lee Everett and Clementine while forcing you to make some gut-wrenching decisions along the way.  It was this game that propelled Telltale to where they are today.

the walking dead s2 1
via Softpedia News

One year later, Telltale released The Walking Dead Season Two, putting you in the shoes of Clementine.  Some time has passed and the young and naïve Clementine has grown up and matured.  However, she is still on the road, fighting to survive the dangerously harsh world of the zombie apocalypse.  Some things just don’t change.

The Walking Dead Season Two introduces players to a whole new set of characters, along with a couple of surprises here and there.  As with the previous season’s cast of characters, season two’s characters have their own set of problems.  At first, these new people that Clementine comes across rubbed me the wrong way, but after time they start to open up and reveal the kinds of demons and struggles they are dealing with.  They all have good intentions, but some of these issues cause them to get snappy with each other, putting the group on edge multiple times throughout the story.  Clementine always seems to act as the beacon of reason, calming the group down and helping them work through their problems.  It’s a cool dynamic that really goes to show how much Clementine has changed since the first season.

the walking dead s2 2
via IGN

Another big theme that season two tackles is Clementine’s personality.  In season one, she is young and scared, often looking to Lee for help and guidance.  Lee was her mentor and her best friend, helping her endure and adapt to the harsh world that they live in.  After a year has passed, she isn’t the scared child that you remembered from before.  This time around she is killing zombies left and right and doing some things that, for a lack of a better term, “make grown men cry.”  The reality of this new life has changed her, and these types of moments are scattered throughout the season.  It’s cool to see this zombie-ridden world through the perspective of a young kid.

My biggest complaint about this entry in the series is the plot’s predictability.  I was seldom surprised at the events that took place on screen.  Now I am not going to lie, there was some points in the story where I was legitimately surprised, but these moments were few and far between.  I always felt that the story made it a little too clear at what kinds of things were going to happen next.  For example, a character would say something like, “Hey Clem, I don’t think I can trust this person.  What do you think?”  Well, when you put it that way, I guess I shouldn’t trust said character should I?  An episode would pass and surprise, that character would do something to betray the group.  This is just a specific example but I felt these kinds of situations made it super easy to see where the story was going.

the walking dead s2 3
via Video Gamer

Although the season had some plot issues, as well as some classic Telltale Games technical issues, I still had a great time with The Walking Dead Season Two.  Although it does not stack up against its predecessor, it is still one of the best Telltale games I have played to date.  Story wise, the game wraps up in a way that opens up the possibility of future games.  (There has already been rumors of a season three) If you are not a big fan of what Telltale has to offer, I at least encourage you to give their Walking Dead games a try.  You don’t have to be a big Walking Dead fan to appreciate the stories that they have to tell.

the walking dead s2 score

Also available on Mac, PC, Xbox One, Xbox 360, PS3, PSVita, iPhone, iPad, Android, and Ouya

Review: Tales from the Borderlands Episode 5

via PS4 France
via PS4 France

Tales from the Borderlands Episode 5 (Vault of the Traveler) (2015)

PS4 / Rated M

Adventure

Publisher: 2K Games

Developer: Telltale Games, Gearbox Software


The Borderlands games never made it to my list of games I have played.  They were interesting in concept but over the years I have watched them come and go without a second thought.  This is why it’s surprising that I liked Tales from the Borderlands so much.  The story did not seem like the key piece that kept players coming back to the Borderlands games, but it turns out I’m wrong in saying that.  Telltale Games has given us a fantastic first season in Pandora and the series’ finale, Vault of the Traveler, wraps everything up in a tight package.

via Vandal
via Vandal

Tales from the Borderlands has been on its A-game ever since episode one.  The humor and writing has been superb and the acting has been phenomenal as well.  This game featured one of the most charming and most hilarious stories I have played in a while.  In fact, it was probably my favorite series that Telltale has put out.  Tales might not have had the seriousness and emotion of some of the studio’s other choice-driven games, but it established its own footing as a much different breed of animal.

The series’ final episode wraps everything up pretty nicely.  The story of Rhys and Fiona is brought to an end and the conclusion is pretty satisfying.  Loose ends are tied up and everything plays out the way you would expect it to.  There was no major plot twists or groundbreaking moments, but it didn’t really need any of that.  Rhys, Fiona, and friends eventually make it to the vault and everything is happily ever after, just as you would expect.  There is a moment involving one character hovering on the brink of death, only to be brought back to life in the most random way.  It was the only part of the episode that rubbed me the wrong way.  The story would have had a bigger impact if they stuck with their decision to kill off the character, but instead they decided to settle with the easy route.  Its fine the way they have it, but I would have liked the story more if they decided to go with their original decision.

via Vandal
via Vandal

Another thing that the episode did well was the numerous callbacks to previous seasons.  Some of your favorite characters from previous episodes, as well as some of the ones you probably forgot about, all happen to make their way into the finale in a variety of different ways.  Part of the episode involves the building of a team for the final fight with the Vault of the Traveler.  Depending on the choices you made in previous episodes, some characters from previous episodes might not be able to join your team.  It was satisfying to see the full picture of your choices and how they affected the different people you have met during your adventure in a larger scale.

The episode’s climatic moments were some of the greatest parts of the series.  The final fight was tantalizing, providing non-stop action that would fit right at home in a Transformers movie.  Although it was just a series of involved quick time events, it was still fun to power through the fight.  The final fight felt pretty good and it really seemed like the entire series was building up to these final moments.  Nothing was better than finally taking out the final enemy with the teamwork from the team that you assembled.  It made for some great moments.

via IGN
via IGN

Tales from the Borderlands might make me consider playing some of the more core Borderlands games.  Telltale proved that the series has a good number of stories to tell, interesting stories full of crazy humorous stories.  Based off word of mouth and critical reception, I would not be surprised if we were to get another adventure in the universe of Pandora, which makes me super excited.  The story of Rhys and Fiona came to a fantastic close in season one, but I would love to see another story open up with a whole new cast off zany characters.

tales from borderlands e5 score

Also available on Xbox One, Xbox 360, PC, Mac, iPhone, iPad, and Android

Review: The Walking Dead: The Complete First Season

via Fone Arena
via Fone Arena

The Walking Dead: The Complete First Season (2012)

PS4 / Rated M

Adventure

Publisher: Telltale Games

Developer: Telltale Games


Thanks to recent success, Telltale Games has become a household name among gaming fans.  They are now a well-oiled machine that is putting out their now famous brand of adventure games, with a focus on storytelling, at breakneck speeds.  Contrary to what you might assume, most of these games are actually pretty good.  The game that put Telltale on the map and started their second wind was their episodic adaptation of The Walking Dead.  It was a game that was highly regarded among critics and fans alike, garnering a massive following.

What made this game special for people was two things.  First, the two main characters that you follow through the story were extremely well done.  Lee Everett is a good man that has another side to him.  We first see him being hauled away to the slammer due to a mishap in his relationship.  On the way to prison, the police car runs into a zombie on the road and they are propelled into the nearby grass.  The action begins.  Lee manages to escape the site, only to stumble upon a house that seems to have another soul in hiding.  Cue the introduction of Clementine, a rather young and shy little girl that has been hiding away in her house for a while now.  Her parents are gone and she would not have survived if Lee did not stumble upon her house.

via Games N More
via Games N More

Telltale does an amazing job from the get go of making you really care about the two characters.  Lee is faced with a big challenge in helping Clementine with finding her parents, as well as survival.  Clementine should not be painted as a deadweight, but instead as a lightbulb for Lee.  Lee has some trouble coming to grips with the morality of some of the decisions that he has made in his life, and Clementine acts as a moral compass from that point forward.  The two grow quickly attached to each other just as fast as the player gets attached to them.  The scenes involving the two lead characters were by far some of the best scenes from the whole series.

The other thing that really makes the game special is Telltale’s style of adventure game that they instituted with this release.  When the game came out, gone was the format of the traditional adventure game and in with Telltale’s new format of quick time events and heavy decision making.  There is a greater emphasis on story this time around and every dialogue option that you choose in the game has an effect on how things play out, whether big or small.  They do not give you a whole lot of time to make these decisions either.  I often found myself making impulse choices and saying things I did not mean to say.  That might be frustrating to some, but it only makes complete sense.  With the world in shambles due to the zombie outbreak and its people facing immense danger every day, there are going to be a lot of impulse decisions being made.

via Pure Xbox
via Pure Xbox

Each episode of the five episode season has a set of tough decisions that you have to make, and boy do these decisions live up to their name.  Some hit you right in the face in terms of toughness, but others do not seem like they make a big difference at the time, but they end up influencing the story in ways you could not imagine.  There is a moment towards the halfway mark on the season that was tough to swallow for a lot of reasons.  I am not going to spoil anything, but anybody who has played the game should already know what I’m talking about.  What happened was out of my realm of control, and it made me feel helpless.  The game gives you a chance to react, and I acted impulsively, and maybe a little irrationally, when faced with the decision of dealing with a character.  I have never felt that kind of feeling before in a game, and it was great and infuriating at the same time.

via What Culture
via What Culture

The supporting cast of characters that you tag along with during Lee’s journey with Clementine all bring a lot to the table in terms of greatness.  The game was almost flawless in getting me to somewhat care about all the characters that it gave me.  The last two episodes of the season after things are shaken up in the middle leave players with, in my opinion, some of the weaker links when it comes to characters, which made the decisions I had to make a little easier to stomach.

Once again, I am not going to spoil anything in terms of story, but the finale takes what’s left of your heart strings and rips them out with ferocity.  The game twists and turns and plays with your emotions, leaving you tired by the end.  The final moments of the game, where it’s just Lee and Clementine together, make for some tear-worthy moments.  I am not one to cry during any form of entertainment, but I have talked to people who have.  It’s a rough portion to play through, and it wraps everything up in a hard but satisfying way.

via Giant Bomb
via Giant Bomb

The complete edition comes with the DLC that was released with the game called 400 Days.  It tells the story of a wide variety of other people in the form of short playable chapters.  I thought it was a nice little break from the main story, but given how quickly the game runs through the stories, I found it hard to get attached to these characters like I did in the main offering.  The decisions that they gave you in these chapters did not have the same effect as a result.  The special episode ended in head-scratch worthy fashion, with a confrontation that I was not expecting.  Overall, 400 Days gives players a fun little experience in the world of The Walking Dead, but it is not necessary.

The Walking Dead does a ton of great things that were sometimes tainted by some technical problems.  There was a lot of hitching and sometimes the game chugged along in terms of performance.  These are minor quibbles on a masterpiece of a game, but it’s a game that is not going to win any awards in the technical categories.  This might not be your traditional adventure game, but it was a milestone for Telltale, setting a foundation for their future in the game industry.  The Walking Dead was a game that tried a lot of new things, telling an amazing story.  If you were ever on the fence, make time to play through this gem of a game.

the walking dead s1 score

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