Tag Archives: DOOM

Review: DOOM

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via Pinoy Tech Blog

DOOM (2016)

PC / Rated M

First-Person Shooter

Publisher: Bethesda, Zenimax Media

Developer: id Software, Certain Affinity, Escalation Studios


DOOM doesn’t waste any time before throwing you right into the action.  There’s a demonic invasion…and it’s your job to kill every single demon that falls in your path.  DOOM is a constant thrill ride from start to finish, turning the notch of intensity up with every level you play.  I’ve only played the game’s campaign, but that was all I needed out of this experience.  I just needed an excuse to kill a lot of demons…and DOOM delivered in every way.

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id Software has created a game with a hell of a lot of style.  (Pun certainly intended…yay for bad jokes!)  The game’s initial moments, which have you donning the iconic suit of the Doom Slayer, immediately set the mood and tone for the rest of the game.  As you make your way to an elevator, the main theme starts to play and we get the game’s title sequence.  Perhaps the best part of it all is the final beat of the song, which perfectly syncs up with your character cocking his gun, ready for the hell-bent mission awaiting him.  It’s the perfect introduction for the game, immediately putting you in the right mood.  It’s always important for a game to nail its initial moments, and DOOM’s first impression is outstanding and wild.

Understandably, the story tends to take the back seat for most of the game.  DOOM takes place on Mars where a UAC facility is being invaded by the evil and demonic forces of Hell.  You play a man who wakes up on an alter in the bowels of the UAC facility.  Upon freeing yourself from your chains, you quickly find your Praetor Suit, the suit that turns you into the Doom Slayer.  You then begin to realize that the facility’s demonic invasion has been enabled by Dr. Olivia Pierce, the game’s main antagonist.  With help from Dr. Samuel Hayden and the facilities’ VEGA system, your mission is to prepare yourself to stop Hell’s forces and end the demonic onslaught for good.  There’s nothing complex about the plot which mainly serves as an excuse for you to make your way through the Martian facility and eventually the pits of Hell.  It’s hard to knock the game because of its story since the game clearly knows what it is all about and why people are playing it.  You’re here to kill demons and DOOM clearly recognizes that, which is a good thing.

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via ONRPG

Besides the campaign’s objectives and waypoints, the other force that drives you through the game is the metal soundtrack that accompanies your every action.  Unlike most games where the soundtrack is mostly passive, DOOM’s soundtrack is an active soundtrack, one that really motivates you to kill the demons that step in your path.  The soundtrack, written and composed by Mick Gordon, is full of gritty and electronic metal.  It pairs with the game perfectly and does a great job at painting the game’s atmosphere.  There were many times where I was bobbing my head to the beat of the music while murdering hordes of demons onscreen.  It just felt right.  It made for some kick-ass moments.  It’s an example of a well-realized soundtrack that really jives with the game it’s accompanying.

When it comes to the actual act of demon slaying, this aspect of the game felt great as well.  The combat is extremely smooth and fast, which worked perfectly for this game’s style and feel.  The game runs nicely as well, which also enhanced the gameplay.  There’s a variety of guns that you unlock as you make your way through the game.  These guns all felt right and the upgrades that you acquire through skill points that you collect also make for more varied gunplay.  The shotgun and the heavy machine gun are your best friends, but weapons like the Gauss Cannon and the rocket launcher are a good way to go when battling tougher and beefier enemies.  I never felt like I was using the same weapon for too long.  I was constantly switching weapons to give myself the advantage when battling certain enemies, which is great from a game design standpoint.  There are also glory kills, which allow you to “finish off” enemies when they are low on health.  The advantage of performing a glory kill is that the enemy drops health when performed.  These kills were a novelty in the beginning, but they begin to grow old as you advance in the game.  The variety of these kills tapers off quickly and they become quite repetitive.  I never stopped performing these kills because of their benefits, but it’s a shame id Software didn’t do anything to change up the formula.

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via WCCF Tech

There’s no shortage of demons for you to kill in the game.  The game relentlessly throws demons your way left and right, which makes for a thrilling experience.  It’s non-stop action from start to finish with little bits of respite sprinkled throughout.  The enemy variety is great, starting you off with a couple of measly demons.  As you progress your way through the game, more enemy types are thrown into the mix, each with different strategies and move sets.  By the time the final level comes around, all the enemy types are joining forces to get a piece of you, making for some hectic late game firefights.  In addition, there are only a couple of boss fights in the game (three to be exact) which were a little underwhelming.  The three boss fights, including the final boss, were epic and grand in scale, and a lot of fun, but I would have liked to see a little more.  There were a good deal of open rooms with waves of demons coming your way.  It would have been nice if some of these rooms were actually boss fights, especially earlier on in the game.  This is only a minor complaint with the game however, as the action is still very relentless and a ton of fun.

I only played the campaign, so I can’t speak on the multiplayer modes or the Snapmap functionality, but the campaign alone is enough for me to recommend this game to anyone who hasn’t already taken the dive.  DOOM’s campaign is extremely polished and it has a ton of style which is established right from the get-go. The combat is great and only made better with the superb soundtrack that drives you through the experience.  At the end of the day, I came to DOOM because I wanted to kill endless scores of demons, and I can’t think of any other game that nails this experience better than DOOM.  Get ready to kill a lot of demons…Doom Slayer.

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Top 10 Games of 2016

Why hello there and welcome.  As Mr. 2016 starts to pack its bags and head for the door, it’s about that time to look back at my top ten games that really captured my attention over the past year.  2016 has been full of great gaming experiences that have varied across the board.  I’m not a machine, so there was physically no way to look at every game that was released this year.  Trust me, if I had the time (and the money) I would have delightfully gorged myself in every gaming experience I possibly could.  So, I’m going to focus on the games that I did play.  They will probably differ from yours but that’s okay.  Let’s take a round of applause for opinions!  Anyway, without further ado, let’s take a look at the games that really grabbed me this year.


A Game That I’m Going to Be Playing Within the Next Couple of Days, but Won’t Have Enough Time to Finish Before the End of the Year: DOOM

Yes…the unnecessarily long title was probably not needed for this category, but I wanted a place to quickly shout out DOOM.  This was a game that was perpetually on my backlog all year long.  I had the game in my Steam library, but I never bit the bullet and sat down to play it…until now.  I regret not getting around to this game sooner as so many people have been absolutely raving about this game.  However, since I’m a prime procrastinator, there’s never been a better time to sit down and finally play DOOM.  I have a feeling I am going to really like this game, but I probably not going to finish it before year’s end, which makes me uncomfortable with putting it on this list.  I figured a quick little shout out in the beginning would suffice.  This is a game you, like me, should absolutely play if you haven’t already.

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Best Game from A Previous Year: Her Story

Maybe it was just me, but I was really creeped out while playing this fantastic FMV-style detective game.  It was late at night and I had all the lights turned off.  I had my headphones in so I was totally zoned in on the experience in front of me.  Her Story sits you in front of an old 90’s police computer with a search feature and an archive of snipped videos from seven days of interviews of a woman.  There’s no guidance or handholding, which means it’s up to you to piece together who the woman is and why she’s being interviewed in the first place.  It’s a neat premise that is super effective at making you feel like a top-notch sleuth.  Viva Seifert does a marvelous job at portraying the emotions of the woman and really sells the part.  Oh yeah, I almost forgot: I was really creeped out because as you start to find the darker secrets hidden within the interview clips…silhouettes of an unknown person randomly appear on the computer screen as it flickers.  This messed with me at 2 AM in the morning.  Damn that game was effective.

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10 – Planet Coaster

Okay…so close your eyes and imagine Roller Coaster Tycoon.  Remember this game?  Yeah it was great.  One of the best games of my childhood.  Now…imagine it getting injected with an enormous number of steroids.  Now you have a beefed up and ridiculous version of Roller Coaster Tycoon.  This is the best way to describe Planet Coaster.  Now I must admit, my time with Planet Coaster is slim compared to some of the other games on this list due to me being a busy person, but I have enjoyed every single minute of my time with the game.  Just like other theme park sims out there, the game gives you a plentiful number of tools that allow you to create vibrant and entertaining theme parks.  Planet Coaster takes things further by giving you an insane number of object placement tools that essentially allow you to create an infinite number of buildings, scenic pieces, and…well, basically anything.  It’s almost like a 3D Modeler in the sense that there are a limitless number of things you can build in the game.  If you have the time (and the artistic skill) you can faithfully recreate any of your favorite real-life amusement parks with stunning detail.  I might not have created a fully functioning theme park yet, but I have created my fair share of death rides and horrific scenery pieces.  Perhaps my death park won’t be a hit with guests…but at least I’ll have a hell of a time imagining and building it.  P.S. Here’s my K-Pop Roller Coaster of Death that I built. It has a fun ending that’s surely going to be a nightmare hit:


9 – Batman: The Telltale Series

Say what you will about Telltale’s brands of games, but I whole heartily enjoy them.  Despite their technical hiccups and an engine that’s past its prime, their games still manage to tell engaging stories with memorable characters.  In Batman, you get to control one of the most iconic characters, Batman (probably self-explanatory looking back on this sentence).  Sure…a video game about Batman is certainly no novelty, but what makes Telltale’s offering different from the rest is the inclusion of Batman’s other half…Bruce Wayne.  No other Batman game (at least from what I’m aware of) tells a story that predominately feature’s Gotham’s billionaire playboy.  Just like any other Telltale game, we get a fantastic story that deals with Bruce’s past and its effect on the city and the people that inhibit it.  You are in the driver’s seat, making the decisions that will ultimately shape the city of Gotham and its people.  The Batman stuff is cool and the QTE action sequences are thrilling, but it’s the Bruce Wayne portions of the game that really make this game a standout above Telltale’s other adventure games.

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8 – Mafia III

Man, Mafia III has a kick-ass introduction.  I’ll take this a step further by saying Mafia III might have the best production of the year.  Everything from the story and its documentary-style presentation down to its stellar licensed and original soundtrack make this a thrilling ride from beginning to end.  You play as Lincoln Clay, a Vietnam veteran who travels back home to New Bordeaux, Louisiana (a.k.a. New Orleans).  After a night of welcomes, drinking, and cheer things go horribly wrong in an exciting introduction.  These events fuel the revenge fantasy that Clay partakes in as he rampages through the city with the goal of taking out the Italian Mafia that betrayed his family.  Although the gameplay tends to get a tad repetitive at times, it’s the game’s fantastic writing and its cast of characters that secure the game’s place on this list.  Mafia III also takes place in 1968, which means southern racism is a real thing for Lincoln Clay.  The way this game “gamifies” racism is something I have never seen in a game before.

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7 – Gears of War 4

Before I go into any detail about why I liked this game, I should mention that I only played Gears of War 4’s single player campaign.  Sure, this means I might have missed out on some of the game’s other features, but I frankly don’t care.  Multiplayer games are not usually my thing, so I was perfectly content with breezing through Gears 4’s exciting and thrilling campaign.  The campaign ushers in a new host of characters, while making a ton of callbacks to the original trilogy.  The good news is the new characters are very likable and the banter between them is entertaining, even though it might make you roll your eyes a bit.  The action is satisfying and varied and each sequence never overstayed its welcome.  You’ll be doing a variety of things over the course of the campaign, but I never found myself getting bored with what I was doing.  Gears 4’s weather effects are also something new this time around, and they demonstrate the visual beauty of the game.  There’s nothing like a storm of environmental effects that will make you appreciate a game’s looks.

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6 – Watch Dogs 2

I was most likely part of the minority that liked the original Watch Dogs that released in 2014.  However, I’m not going to sit here and pretend like that game didn’t have its fair share of issues.  I’m not naïve…the game was far from perfect.  Watch Dogs 2 improves on its predecessor in just about every fashion down the board.  Marcus, the game’s protagonist, is actually a likable character this time around and the supporting cast is just as enjoyable…despite my premonitions.  The setting, San Francisco, is a bigger and better open world that just feels more alive.  The story is more enticing (despite a couple of trip ups towards the end) and relevant.  Maybe the best thing of all is that the game knows what it is and runs with it.  There’s a lot of hacker culture, from the game’s characters to its loading screens, and it never takes itself too seriously.  You’re supposed to have fun with Watch Dogs 2, and boy did I have a lot of fun.

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5 – That Dragon, Cancer

And the award for Most Emotion goes to That Dragon, Cancer.  This game, whether you know someone who dealt with cancer or not, will hit you right in the gut with an emotional one-two punch.  As someone who lost their mother to cancer this year, this game spoke to me in ways I haven’t experienced in a piece of interactive media.  The game serves as an autobiographical tribute to developer Ryan Green’s son Joel who passed away from a terminal form of cancer.  You play through a series of vignettes that are often rich with symbolism and even richer with emotion.  This is a very personal game, and Ryan and his wife Amy really open up over the course of it.  There’s a lot of raw emotion that comes from some of the events in the game, some that were very hard to watch and play through.  There’s some clunky interaction at some points in the game, but that shouldn’t detract you from this experience.  It’s a short little game, one that will leave you feeling all sorts of ways.

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4 – Day of the Tentacle Remastered

What?  You’re probably wondering why an old-style adventure game from 1993 has made it onto my list.  Day of the Tentacle was remastered this year by Tim Schafer and the guys at Double Fine…so technically it counts as a 2016 game.  That’ll be enough from you.  Anyway, this was my first time playing through the cult classic adventure game and it proved to be one of my absolute favorite adventure games.  The story is a zany tale about a purple tentacle with eyes on world domination.  You play as Bernard, and his two friends Laverne and Hoagie, who set out on a time travelling adventure to stop Purple Tentacle from taking over the world.  The humor is some of the best I have seen in an adventure game and the solutions to the game’s puzzles cleverly use the time travel mechanics in fun ways.  The amount of work that Tim Schafer has put into the game’s fresh and updated art and modernized mechanics really gives this game an archival quality.  The audio is remastered as well, putting the cherry on top of a fantastic remaster.

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3 – Inside

Inside is a game that took me by surprise.  Developed by Playdead, who you’re probably familiar with as the developers behind Limbo, the game cements itself as one of the best 2D puzzle platformers out there.  As you control a red-shirted boy running through the forest in an effort to escape an unknown force, we are immediately met with a beautiful and atmospheric dystopian world.  It’s a dark world, with contrasts of red, that really makes it visually appealing…and often unsettling.  Every area in the game is really detailed and meticulously animated, which had me pausing to stop and stare at my surroundings at various points in the game.  As you make your way deeper into the environment, you begin to uncover even more secrets about the world.  The game features no voice and hardly any music, which also adds to the game’s mysterious allure.  Gameplay-wise, Inside keeps things fresh from beginning to end with well-designed puzzles that never get repetitive.  There’s no tutorials or hand-holding, which means the game teaches you through death.  You die a lot in the game, but thanks to a nice checkpoint system and fast load times, deaths never feel like a penalty and they teach you what to do and not to do.  It’s really smart and demonstrates effective game design on Playdead’s part.  Inside is a masterclass at what small indie games can be, and the game is worth it alone for the ending.  The ending makes for one of the most WTF moments I have ever experienced in a game.

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2 – Heavy Rain Remastered

I don’t want to hear it.  Yes, I’ve put another old game on my top ten list for 2016.  What are you going to do about it, huh?  Again, this remaster of Heavy Rain was released in 2016, so it makes my list.  Another reason why the game climbs its way to number two is because this was my first experience with the highly-lauded adventure game designed by David Cage and French studio Quantic Dream.  Over the course of the game you control four characters, Norman, Ethan, Scott, and Madison who each have their own complicated stories that all intertwine in ways you wouldn’t imagine.  The performances by the actors were great and they really made it seem like I was watching a gritty film noir.  The story is captivating and its some of the game’s smaller character moments that really put it above the rest.  People love to have the “are games art?” conversation and this would be a game I would give as an example as to why they are.

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1 – Uncharted 4: A Thief’s End

There’s a good chance I might not have ever played a game prettier than Uncharted 4.  This is obviously not the only reason why I highly regard this game, but hot damn this game is beautiful.  Everything from its facial animations down to the various settings showcase the game’s technical and graphical prowess.  Being that this is Nathan Drake’s final adventure, the story is also emotional and bittersweet.  The performances from Nathan Drake (Nolan North), his brother Sam Drake (Troy Baker), Sully (Richard McGonagle) and Elena Fisher (Emily Rose) are all top notch and really enhance the story and its emotion.  There’s also the introduction of two new characters, Nadine and Rafe, that make for two great antagonists.  The exploration and the action sequences are some of the best in the series and the set-piece moments are big and gorgeous.  That car chase is some next level stuff.  The gunplay is great and the familiar gameplay elements like climbing and swinging are the best they have ever felt.  Perhaps the best part is the game’s ending, which is intensely satisfying and puts a nice big bow on Nathan Drake’s adventures.  Naughty Dog has created a masterpiece…and there’s not much else I really need to say.

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Games I Didn’t Have Time to Play but Deserve a Mention:

Final Fantasy XV, Stardew Valley, Dishonored 2, The Witness, The Last Guardian, Hitman (I’ve played a little bit of the game, but not enough to have an opinion.)